![]() Example: a 100 stack cost 2.1b, and a 120 cost 3.7. The real 'value' of the stack may also differ from this depending on what you are enhancing. ![]() This is mostly meant to show how much it would cost to build stacks from scratch. The real cost will often be higher assuming you are enhancing some boss pieces. Reblath can honestly be used well into the 30s, but this would cauase a shortage of DUO pieces needed for higher stacks which would be a problem. Because of the reblath vs grunil issue, I decided on going with considering the value of succeeding only up until going for DUO->TRI, then counting it as total loss above that assuming you would have to re-enhance the item when it fails to enhance it again for a higher level. I debated between considering the 'value' of success assuming you will sell certain items you succeed on, including the value of succeeding on boss items at high stacks when you would normally be enhancing them anyways, or just counting everything as a pure loss. The cost of how to do it was a little bit tricky. I thought about having two different versions, but that risks making this unnecessarily complex. The reason I use PRI to DUO within a certain range is because I to an extent factor in the value of succeeding the DUO, as it is required for higher stacks, or in some cases sold. Is there anything else you would like me to make?ītw the future ones will look better since my frend will help me make them non ugly :)ĮDIT: a few people are pointing out that 14 to 15 reblath is always cheaper PRI to DUO. I will also make a feature showing the total number of memory fragments + hardsharps required to make the item, if you specify the stack you will use for each enhance level for re-enhance. In the future here is what I will make: A calculator where you select the enhancement, the starting and the stopping stack, and it shows average attempts to success, plus your chance of making the high stack.
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